Story
Strya - Zulu girl
Pognem - small monkey Friend
Kligami- Bad Guy Leader of the three Forest people
Strya
Age: 9
Ethnicity: African
Personality: Mature and motherly in a caring way. Still has a lot to learn about the world and is sometimes too trusting and also too confident when confronted with threats because she trusts too much in human nature and couldn't imagine the truth of murder and inflicting pain on someone else.
Likes: Family and friends, Nature,
Dislikes: Pain, Hate, Suffering,
Background and World
Strya is the part of a small tribe of about 300 based in Africa that lives off gathering resources in the forest. The tribes technology is limited to the materials of the land and mostly live in mud and wood huts. It is a young tribe that established itself 15 years before when a small group people from two other tribes combined into one and wandered to find new residence in the forest, this was due to corrupt leadership of the two tribes that was culminating in foreseeable bloodshed. Strya was born inside the tribe and is all she knows. Strya is caring towards all the animals of the forest and every now and again comes across Pognem, a small sprightly monkey creature that likes berries. In the mornings it is Stryas responsibility to get drinking water from the fountain found 10 minutes away from her camp.
The fountian is a messenger of the water god of the people of Styra's tribe as long as the water flows the water god Aquazuvia is pleased with her people but when the water stops it means that the water god is displeased and the tribe gathers and has a meeting of ethics were they refine their views and politics until the water comes comes back.
Logline
A Strya and Pognem are walking to collect water from a statue in the middle of a forest. But their plans are interupted by 3 stout Forest people in masks who intend to take Pognem.
Treatment
there are two friends Strya and Pognem that go to do a task in the forest to fetch water. Eyes watch them from the shadows. Pognem hears a sound in the bushes and out of curiosity and cautiously goes to investigate. A swift clank of a cage and Pognem is trapped in a suspended cage made of weaved sticks. Strya makes a move forward to help her friend but is blocked when three masked small creatures come out from their hiding spaces with pointed sticks and wooden melee weapons it is clear that their intention is to take Pognem. The creatures are confident and intimidating also but awkward in their attempt to get Strya to leave but Styra doesn't want to leave Pognem. she looks up at him in the cage worryingly. Pognem moves to one side of the cage and passes through the sides of the cage easily due to most of his body being fluff. Kligami makes a more threatening gesture with his weapon at Strya who look down at his with anger and stubbornness before gesturing for Kligami to look behind him. He Turns to see his two comrades on the ground unconscious with Pogame in the middle of them holding one of their weapons in his hand. Kligami turns back to Strya less confident than before and obviously processing the situation in his head. Kligami shoves his stick into Stryas hand and walks away frustrated.
Moana
I like the rendering style of the characters there is an element of subsurface scattering in the skin that would slow down my render times I could fake some of that in my texture painting but only to a point I dont think it would make that much of an impact to the style if i leave it out.
the proportions of Maui I think could be interesting for my Kligami Character who i want to be short limbed and stubbly i like how the arms morph into the shape of the hands without much wrist shape. I also like how the characters have this defined shape language with the feet and hands that square off instead of being round. it makes the characters seem more purposeful in their design.
African
I found that african female hair can take many shapes and i was intrigued with a couple of designed that had the hair matted into a solid shaped like a disc at the back of their head. I thought that because of is rigidity that could be a design element that would be easier to animate than hanging hair that had physics.
also wanted to included the plated cornrows on my character to give it more variety and make her seem more ethnic.
other apparel I can use are bead necklaces wrist bands and anklets. clothes can be made of repurposed western clothes (may make it look like a homeless or poor person) another option is to use animal skin, feathers and teeth to create
I like the idea of body paint but i dont want it to over complicate or distract the character design.
Monkey
I knew I wanted to have a cute side Character but i wanted it to be based on the African type culture my main character was a part of. so I looked up African Animals and found these small monkeys that held a lot of the traits that I was looking for. the tiny hands and big eyes I felt was key to this feeling.
I also like how the size of the head is obscured by the hair that surrounds its face, this is a part of the story where the character can fit through the bars of a cage due to this phenomenon. its good to see that it is ground in a real life design.
Atlantis Disney
I like the design of the main Female character in this movie. The ways the eyes and the mouth are drawn I felt conveyed concern and joy were very appealing. I saw that the only real deviation from the traditional Disney style of eyes was the inclusion of the eye duct which looked more prominent and defined. her outfit is also very simple with very little addons. its just a top bra deal and then a dress thing with bare legs.
These image carry the style that i want to achieve for my
Environment. A majority of the images are for League of legends
where the established style is with hand painted textures that feel
almost like a comic book. Some things that define the style are things
like, faked painted rim lght refined square design (that i think will suit
a low poly Environment). Painted grass on the floor colour map with only
larger bodies of grass having grass geometry. This should help my
Render times while keeping render times lower.
The Sunny image to the middle right Captures the feeling and colour
pallet that I am striving for. The clearing in the forest, Shadows on the
ground and light shafts all are what I am looking for.

3D
today we went through the process of making a candle in maya.
this process included creating a image plane applying the texture to the plain
we made the candle out of a cube although it had hard edges this would become less of a problem once smooth was applied through pressing 3.
we turned the cubes transparency up in its material panel and lined it up with the reference.
we then extruded and adjusted the edgeloops accoringly untill we reached the top of the candle holder.
we then went and applied a mia_material x and changed its preset to Copper.
we then went into render and changed the render type to mental ray
we were then blessed with the sight of a lovely candle.
today we made this glass using the tools we learnt last lesson. material X glass Thick
















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